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Old May 24, 2007, 05:54 AM // 05:54   #141
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Yea I readed through it already and now I can't wait for GW:EN and GW2 I'll might play as an norn, an asura, or an char.
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Old May 24, 2007, 09:47 AM // 09:47   #142
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The Norn will most probably be huge and all that.. but much slower.
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Old May 24, 2007, 10:31 PM // 22:31   #143
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I am confused about one line of logic. Anet will no longer do chapters for GW1 (understandable, considering I didnt presume that model would work out in the long run considering how it was implemented) - wasn't one of the reasons they were stoping "new professions" a balance issue? Won't new races with inherent abilities further complicate balance? Now, it's fine by me, I dont PvP, but it might trouble those concerned about "balance" (I still think Air magic should have real AoE, which is apparently crazy).
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Old May 25, 2007, 10:59 PM // 22:59   #144
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First why would air magic have AoE? think it through. Does a lightning stike a large area at once? no. anyway, the norns would pretty much destroy those asuras lol. and i don't think thay are cute :S
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Old May 25, 2007, 11:08 PM // 23:08   #145
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Quote:
Originally Posted by Ross C Anderson
First why would air magic have AoE? think it through. Does a lightning stike a large area at once? no.
You're debating real world logic in a game that allows you to create Meteor Showers, summon undead, and battle a god? Right...
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Old May 28, 2007, 06:02 PM // 18:02   #146
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If you want AoE use fire magic. Or did you want AoE with 25% armor penetration?

Anyway, I'm interested in the fact that EotN seems to take place in some of the same areas as Prophecies, but things have changed. Will they make it so you travel between areas that overlap?

For example, travelling to EotN area means you get the northern half of Tyria + a new area to the north, plus you're 6 years (since Proph) into the future.
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Old May 28, 2007, 09:35 PM // 21:35   #147
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-sniff- I'm the only one that misses the charr.
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Old May 28, 2007, 11:06 PM // 23:06   #148
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ArenaNet went totally in the wrong direction by doing those campaigns in other continents. It should have stayed medieval and about the Charr and stuff! But if it would have been difficult if you wanted that sort of model (where every 'expansion' is also a stand-alone game). Anyways. GW:EN is going to be awesome simply because it's going back to the original Guild Wars story and style.
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Old May 28, 2007, 11:45 PM // 23:45   #149
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Quote:
Originally Posted by Enix
I am confused about one line of logic. Anet will no longer do chapters for GW1 (understandable, considering I didnt presume that model would work out in the long run considering how it was implemented) - wasn't one of the reasons they were stoping "new professions" a balance issue? Won't new races with inherent abilities further complicate balance? Now, it's fine by me, I dont PvP, but it might trouble those concerned about "balance" (I still think Air magic should have real AoE, which is apparently crazy).
The new races are for Guild Wars 2, not Eye of the North. The new races in GWEN are only for NPCs and heroes, not players.
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Old May 29, 2007, 07:00 AM // 07:00   #150
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First off, I would like to say that while it was refreshing to have Anet target different art styles and themes in Factions and Nightfall, I'm glad to see that they're returning to their (Prophecies-based) roots PLUS adding additional styles to this expansion. I do have a few comments to make though. I'm seeing lots of chatter about Asuras, and from what I've seen, they consider themselves to be smarter (most likely are considering talk of "super weapon"?) than the humans, but due to their small size, they're having a bit of trouble dealing with the Great Destroyer and his minions, so they're taking an "enemy of my enemy" stance, making you their "oh-so-convenient heaving lifting type" allies. I don't see much point in either charr or mursaat being allies, though I will admit, there is a slight possibility of a charr ally for you hopefuls because of the whole deal with the shamans losing their power etc. (Also, I still am in favor of charr allies: why else would you be spending time in their homeland, unless you're aiding one side or the other in their civil war?) However, you can't forget that the white mantle (mursaat included) DID in fact sacrifice innocent people for their cause, even if in the end it was barely noble (ya know, trying to stop armageddon an' all?) so why would you trust any of them, let alone aid them in their fight against the obvious "good guys"(you did kind of team up with the shining blade didn't you? Why would you turn around and stab them in the back at this point without a good reason? You were still alligned with them after you beat the final mission of Prophecies with the quest Glint assigns you to defend Denravi.) And to finish, let's say you do get a norn as a hero...will an available skill allow him to morph into a giant bear? Will it even be a "skill" that allows him to do so? Only time will tell!
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